![Allow Base Color and Alpha Map textures to be combined on export · Issue #343 · KhronosGroup/glTF-Blender-IO · GitHub Allow Base Color and Alpha Map textures to be combined on export · Issue #343 · KhronosGroup/glTF-Blender-IO · GitHub](https://user-images.githubusercontent.com/4733018/53760592-57755c80-3e91-11e9-900c-3c29e32984c4.png)
Allow Base Color and Alpha Map textures to be combined on export · Issue #343 · KhronosGroup/glTF-Blender-IO · GitHub
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mesh - Using two or more separate UV maps and textures on the same material and model - Blender Stack Exchange
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shaders - Why is my color map gradient (by node xyz value) working for x and y but not z? - Blender Stack Exchange
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how to split 1 object into 64 ? i need to separate this mesh into 64 smaller objects each the same size (testing for a game) : r/blender
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Allow Base Color and Alpha Map textures to NOT be combined on export · Issue #1230 · KhronosGroup/glTF-Blender-IO · GitHub
![Is there a way to smoothly blend between two materials? I want the scales to fade into the smooth. The two are the same, but one has a normal map. : r/blenderhelp Is there a way to smoothly blend between two materials? I want the scales to fade into the smooth. The two are the same, but one has a normal map. : r/blenderhelp](https://preview.redd.it/vtbppysfrjr81.png?auto=webp&s=39d440073f3553fbc74bd2055a0e82d71ea5c188)