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procedural generation - Correct way to "randomly" generate flowing terrain - Game Development Stack Exchange
![Nature' terrain generator for MagicaVoxel creates random white terrain & sea (any color). Waves param control the sea from calm to storm and can become mountains or trees on large values. Make Nature' terrain generator for MagicaVoxel creates random white terrain & sea (any color). Waves param control the sea from calm to storm and can become mountains or trees on large values. Make](https://external-preview.redd.it/ZHJ_a51l-Hd1kbqKMla_QnnwNBPQTPtnl1MJ0qqZzYc.png?width=640&crop=smart&format=pjpg&auto=webp&s=1f9582ec73c73377cdc17abfb809396e93930cc9)
Nature' terrain generator for MagicaVoxel creates random white terrain & sea (any color). Waves param control the sea from calm to storm and can become mountains or trees on large values. Make
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